HUNTS - THE CONCEPT

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The Pixel (R)evolution is a united hunters group.
One group focused on only one theme: HUNTS The thought behind is, to reunion all,  hunters as organizers in one group, to have a better response on designers who like to be part of hunts and a growing database of hunters whose hobby is hunting. And a platform where designers/organizers can run and organize their hunts. And last but not least, the possibility to use a hunt tool which guarantees that hunt items can't be found so easily and makes cheating 95% impossible. (promised!!).

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HUNTS & PROBLEMS

Years ago, as the first hunts started, the basic idea behind was clear. Hunts should be an instrument for designers to make their shops and products more popular and well known on the grid. And it worked. It was fun and it was great to explore new shops and wonderful designed sims. But times have changed. And also the meaning of hunts too. Designers fight tooth and nail for recognition, while the hunters want to make a hunt in few hours. So the message gets lost: No shop or offer is longer recognized within 5 seconds a hunter needs to find a gift. That goes past the goal.

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HUNTS vs. GRAB-O-MANIAS

A hunt is paper chase to find a gift, the participating designers hide in and around the stores. A hint will help to find the item to get the landmark to the next store. The average estimated time to find the gift is 5-15 minutes per shop! Decoys are allowed and part of each hunt. Hunt gifts are always good quality and worth to hunt for. That's what a hunt is! Grab-O-Manias are different. These gifts can be found easily within 5 seconds or less. There are no decoys allowed (visible or invisible). Grab-O-Maniacs should be thankful  for the generously offers, all the designers around the grid give away, without complaining about lack quality.

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HUNTGROUPS - THE PROBLEM

- Grouplimit
- lots of small hunt groups
- missing strikepower in small groups
- spammed huntgroups through advertising (important messages get lost)
- splitted groups: some for organizers/designers others for hunters
- some of those organizers lost the hunt spirit, influenced from a wrong thought to please all those quickie hunters ignoring the warnings, that designers want their shops noticed.

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 THE PIXEL (R)EVOLUTION

Well, this group could be the basic platform for you to run a successful hunt. One base, where organizers can find the participants there and advertise their current hunts.

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HOW IT WORKS

- join group (designers and organizers need message permissions)
- rezz our virtual infoboard at your location (its a permanent board!)
- huntorganizers can send applications (2 times a week per hunt)
- huntorganizers can advertise their hunts after startup (2 times a week per hunt)
- designers can advertise their hunt gifts/offers (1 x per week)

Each organizer run the own hunt, that  means contacting the participants, inform them about the workflow (i suggest a online postmasterystem) When you use your own hunt items you are responsible for delivery to your participants.

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THE PIXEL (R)EVOLUTION HUNT SYSTEM

What would you think about a hunt system which is able to do the following:

- Statistics (all hunt items are registered on a server)
- you have to be within 10 meters radius to the hunt item, to receive the gift
- setting a price is possible (not necessarily a 0 L$ hunt but possible too)
- it will turn invisible, when nobody is near (average 20 meters)
- the server will rename all hunt items on the grid (which belong to your hunt)  every 2 hours in a variable hexadecimal code (cheater proof)

CONVINCED?

When you like to use the hunt system, there is a fee, which depends on participants and if its a sim related hunt or gridwide. (Price list on request) This hunt system is running on servers i provide, means its necessary that i send out the hunt items to your participants. The rest of all the administrative work belongs to you.If you are interested in a hunt supported by The Pixel (R)evolution ask for details.

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